Organic Sculpting in Blender for fun
- Diego Granero Marana

- May 4, 2020
- 1 min read
Updated: Feb 1, 2021
After a long break from Blender, I've been slowly getting back into it, as I needed it to do some 2D animations for my university master thesis.
In the process, I got a bit carried away and decided to brush up on my sculpting skills by sculpting this dinosaur/dragon head. This wasn't very professionally done, it's missing proper lighting, the eyes still seem lifeless or as if they don't belong in their socket, and the materials/textures are far too simple. Ideally I wanted to make the bony sections like the jaw and the high spots over the snout/nose area to be whiter and resemble bone. I wanted to emphasize the bones more to give it a look like the dinosaur is basically just bone with a bit of flesh.





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